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Fire Pro Wrestling D Wrestler Edit HTML Template Chart v2.0
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.


Wrestler: Matt Hardy
Organization: World Wrestling Federation (WWF)

Created by Mad Dog
& Python

Load Model Edit: N/A

• NAME ENTRY •

Nickname - Shortname Hardy Longname Matt
Flip On Seperator Space

 

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• WRESTLER MAKE •
(Appearance Settings)

Stance 2-Technic
Size S Male
Face - 148
Chest S 6-Plain T-Shirt
Waist S 18-T-Shirt +G Pan
Upper Arm S 4-Shoulder of T-Shirt
Lower Arm S 18-Joshi (Female) NAGA So-de
Wrist - 6-Joshi (Female) Gloves
Thigh S 17-G Pan (Jeans)
Knee - 13-Pantaron (Long Pants)
Ankle - 6-Kung Fu Shoes


• SKILL EDIT •
(Profile Settings)

Group Affiliation WWF
Weight Class FREE
Height 186 cm (6'1")
Weight 100 kg (221 lbs.)
Year of Birth 1974
Month of Birth 9
Day of Birth 23
Birthplace 3-America
Fighting Style 2-Technician
Defensive Style 5-Junior
Critical Type 1-Finisher
Special Skill 4-One Hit Reversal
Recovery Power Medium
Recovery Power (Bleeding) Medium
Breathing Medium
Breathing (Bleeding) Medium
Awareness High
Awareness (Bleeding) Medium
Neck Endurance Medium
Arm Endurance Low
Waist Endurance High
Foot Endurance Medium
Movement Speed Medium Fast
Corner Climbing/Descending Speed Medium
Ability to Climb Corner I can ascend
Theme Music 11
Voice 1 Quality (V1 Category) Gaijin 2
Voice 1 Kind (V1 Sample) 35
Voice 2 Quality (V2 Category) None
Voice 2 Kind (V2 Sample) None

• PARAMETER EDIT •
(Attribute Points)

ATTACK DEFENSE
Punch 6 Punch 6
Kick 4 Kick 6
Suplex 6 Suplex 7
Submission 2 Submission 3
Stretch 2 Stretch 3
Power 5 Flying 7
Instant-P 4 Crush 5
Arm Power 4 Versus Lariat 4
Technical 9 Technical 8
Rough 3 Rough 4
Ground 6Ground 6

Point Tally: 161 /300

• SKILL EQUIPMENT •
(Assign Moves)

Voice Attribute EXECUTION MOVE CHOSEN
    Standing X 001-Punch
    Standing A 030-Toe Kick
    Standing B+DPad 019. Low Dropkick
    Standing B 034. American Hook
    Standing X+A 016-Dropkick
    Running X 007-Clothesline
    Running A 044-Satellite Head Scissors Whip
    Run Counter X 058-Shoulder Throw (Back Body Drop)
    Run Counter A 080. Back Ipponzei
    Running Toward Corner B 017-Dropkick
    Running Toward Outside B 004-Top Suicide
    Rope Slingshot to Outside B 004-Plancha Suicide
    Apron Slingshot to Inside B 004-Flying Body Attack
  Special Post X 005-Dolphin Elbow Drop
Voice 1 Special Post A 008-Diving Guillotine Drop
    Post B 030-Sledgehammer
    Post X+A 040-Missle Kick
    Grappling X 04-Upper Blow
    Grappling X + UP 038-Body Slam
    Grappling X + LEFT/RIGHT 044-Flying Mare (Snapmare)
    Grappling X + DOWN 018-Elbow Stamp (Neck)
    Grappling A 015-Short Elbow
    Grappling A + UP 037-Vertical Suplex
    Grappling A + LEFT/RIGHT 030-Low Dropkick
  Special Grappling A + DOWN 062-Swing Neckbreaker Drop
    Grappling B 068-Small Package Hold
    Grappling B + UP 104-Russsain Legsweep
    Grappling B + LEFT/RIGHT 254. Side Suplex
Voice 1 Finisher Grappling B + DOWN 082-Diamond Cutter (Twist of Fate)
    Grappling X+A 145-Jumping Style Piledriver
    Back Grappling X 002-Neck Smash
    Back Grappling A 010-Backdrop
    Back Grappling B 002-Sleeperhold
    Back Grappling B + UP/DOWN 019-Backslide
    Back Grappling B + LEFT/RIGHT 022-Japanese Leg Roll Clutch
  Special Back Grappling X+A 080-Reverse DDT
    Back Counter X 001-Elbow Butt
    Back Counter A 013-Flying Mare (Snap Mare)
    Downed Opponent Facing Up, at Head A 037-Neck Lock
    Downed Opponent Facing Up, at Foot A 034-Single Prawn Hold (Leghook Pin)
    Downed Opponent Facing Down, at Head A 041-La Majistral 
    Downed Opponent Facing Down, at Foot A 007-Knee Stamp
    Downed Opponent Facing Up, at Head B 006-Mount Knuckle Arrow
    Downed Opponent Facing Up, at Foot B 016. Back Prawn Hold (Boston Crab)
    Downed Opponent Facing Down, at Head B 020-Stomping (Head)
    Downed Opponent Facing Down, at Foot B 009-Stomping (Leg)
    Downed Opponent, Running B 006-Senton
    Corner Grappling B + UP 044-2nd Rope Superplex
    Corner Grappling B + LEFT/RIGHT 030-Swing DDT
    Corner Grappling B + DOWN 052-Avalanche Style Diamond Cutter
    Front Two Platon (Double Team) 004-Double Suplex
    Front Three Platon (Triple Team) 001-Triple Hammer Blow
    Back Two Platon (Double Team) 003-Double Back Drop
    Back Three Platon (Triple Team) 001-Triple Hammer Blow
    Corner Two Platon (Double Team) 002-Combination DDT
    Corner Three Platon (Triple Team) 001-Triple Hammer Blow
    Mount Position X 009-Collar Hold
    Mount Position A 003-Mount Knuckle Arrow
    Mount Position B 017-Heel Hold
    Mount Position Counter 006-Hurracanrana
    Front Facelock X 008-Jumping DDT
    Front Facelock A 011-Piledriver
    Front Facelock B 009-Double Arm Suplex
    Front Facelock Counter 004-Lifted Tackle
    Back Mount Position X 003-Back Mount Knuckle Arrow
    Back Mount Position A 009-Jado Clutch
    Back Mount Position B 009-Jado Clutch
    Back Mount Position Counter 003-Forward Rolling Prawn Hold
    Run-Up Post Rebound Diving Attack X 004-Three Point Jump Body Attack
    Run-Up Post Rebound Diving Attack A 002-Diving Back Elbow
    Inside Apron Grapple 006-Suplex to Floor
    Outside Apron Grapple 011-Shoulderbutt
    Front Avalanche Setup Counter 006-Sunset Flip
    Back Avalanche Setup Counter 002-Body Press Counter
    Performance (Taunt/Pose) Analog LEFT 041. Fingers Raised Diagonally
    Performance (Taunt/Pose) Analog RIGHT 019-Two Hand Clapping
    Performance (Taunt/Pose) Analog UP 018-Two Hand Invitation
    Performance (Taunt/Pose) Analog DOWN 022. Open Arm Provoke

Finisher Name: Twist of Fate

• CPU LOGIC •

While apart from opponent (Small Damage to opponent)

Go grapple with opponent 75%
Stall for time 5%
Circle the opponent 20%
X 0%
A 0%
B 0%
B+DPad 0%
X+A 0%

While apart from opponent (Large Damage to opponent)

Go grapple with opponent 100%
Stall for time 0%
Circle the opponent 0%
X 0%
A 0%
B 0%
B+DPad 0%
X+A 0%

While Grappling (Small Damage)

X 15% A Up 5% B Left Right 0%
X Up 15% A Left Right 0% B Down 0%
X Left Right 15% A Down 0% X+A 0%
X Down 10% B 0% Y 20%
A 5% B Up 0% R Trigger 15%

While Grappling (Medium Damage)

X 0% A Up 15% B Left Right 0%
X Up 0% A Left Right 15% B Down 0%
X Left Right 0% A Down 15% X+A 0%
X Down 5% B 5% Y 20%
A 10% B Up 0% R Trigger 15%

While Grappling (Large Damage)

X 0% A Up 0% B Left Right 13%
X Up 0% A Left Right 0% B Down 25%
X Left Right 0% A Down 0% X+A 10%
X Down 0% B 10% Y 20%
A 0% B Up 12% R Trigger 10%

Grapple with opponent from behind (Small Damage)

Back X 20%
Back A 20%
Back B 0%
Back B Up Down 0%
Back B Left Right 0%
Back X+A 45%
Back Y 15%

Grapple with opponent from behind (Large Damage)

Back X 0%
Back A 0%
Back B 25%
Back B Up Down 25%
Back B Left Right 25%
Back X+A 25%
Back Y 0%

Opponent thrown to ropes (Small Damage)

Running X 25%
Running A 25%
Counter X 0%
Counter A 0%
Counter L Trigger 50%

Opponent thrown to ropes (Large Damage)

Running X 0%
Running A 0%
Counter X 40%
Counter A 40%
Counter L Trigger 20%

Opponent is dazed in corner (Small Damage)

Running B 100%
Grapple B Up 0%
Grapple B Left Right 0%
Grapple B Down 0%

Opponent is dazed in corner (Large Damage)

Running B 25%
Grapple B Up 25%
Grapple B Left Right 25%
Grapple B Down 25%

Opponent is downed around a corner (Large Damage)

Don't Ascend 50%
Ascend X 25%
Ascend A 25%
Ascend B 0%
Ascend X+A 0%
Run-Up Rebound Dive A 0%

Opponent is downed around a corner (Damage being on the brink of death)

Don't Ascend 80%
Ascend X 10%
Ascend A 10%
Ascend B 0%
Ascend X+A 0%
Run-Up Rebound Dive A 0%

Opponent is down in center of ring (Large Damage)

Attack Normally 80%
Running B Downed Move 20%

Opponent is down in center of ring (Damage being on the brink of death)

Attack Normally 100%
Running B Downed Move 0%

Opponent Face Up While Downed (Small Damage)

Pick opponent up 70%
Roll opponent over 0%
Head A 10%
Leg A 0%
Head B 10%
Leg B 10%

Opponent Face Up While Downed (Large Damage)

Pick opponent up 50%
Roll opponent over 0%
Head A 5%
Leg A 15%
Head B 15%
Leg B 15%

Opponent Face Up While Downed (Damage being on the brink of death)

Pick opponent up 0%
Roll opponent over 0%
Head A 0%
Leg A 100%
Head B 0%
Leg B 0%

Opponent Face Down While Downed (Small Damage)

Pick opponent up 70%
Roll opponent over 0%
Head A 0%
Leg A 10%
Head B 10%
Leg B 10%

Opponent Face Down While Downed (Large Damage)

Pick opponent up 70%
Roll opponent over 0%
Head A 15%
Leg A 5%
Head B 5%
Leg B 5%

Opponent Face Down While Downed (Damage being on the brink of death)

Pick opponent up 0%
Roll opponent over 0%
Head A 100%
Leg A 0%
Head B 0%
Leg B 0%

Opponent is standing dazed near corner (Large Damage)

Attack Normally 80%
Post X 0%
Post A 0%
Post B 10%
Post X+A 10%
Run-Up Rebound Dive X 0%
Apron-to-Inside B 0%

Opponent is standing dazed near corner (Damage being on the brink of death)

Attack Normally 90%
Post X 0%
Post A 0%
Post B 5%
Post X+A 5%
Run-Up Rebound Dive X 0%
Apron-to-Inside B 0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)

Attack Normally 90%
Running X 5%
Running A 5%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)

Attack Normally 100%
Running X 0%
Running A 0%

Opponent Standing Dazed (Small Damage)

Go behind 100%
Attack B 0%
Attack B+DPad 0%
Attack X+A 0%

Opponent Standing Dazed (Large Damage)

Go behind 100%
Attack B 0%
Attack B+DPad 0%
Attack X+A 0%

Opponent Standing Dazed (Damage being on the brink of death)

Go behind 60%
Attack O 0%
Attack B+DPad 10%
Attack []+X 30%

Defense against opponent grappling from behind

X Back Counter 50%
A Back Counter 50%

Opponent is outside of ring

Follow Outside 60%
Apron Slingshot Attack to Outside 20%
Running to Outside Diving Attack 20%
Post X  
Post A  
Post B  
Post X+A  
Stay Inside of Ring and wait 0%

Mount Position (Small Damage)

Mount X 40%
Mount A 30%
Mount B 30%

Mount Position (Large Damage)

Mount X 30%
Mount A 40%
Mount B 30%

Front Facelock Position (Small Damage)

Front Facelock X 30%
Front Facelock A 30%
Front Facelock B 40%

Front Facelock Position (Large Damage)

Front Facelock X 30%
Front Facelock A 30%
Front Facelock B 40%

Back Mount Position (Small Damage)

Back Mount X 40%
Back Mount A 30%
Back Mount B 30%

Back Mount Position (Large Damage)

Back Mount X 30%
Back Mount A 30%
Back Mount B 40%

Performance (Opponent standing dazed)

Analog RIGHT 0%
Analog LEFT 0%
Analog UP 0%
Analog DOWN 0%
Do Not Perform 100%

Performance (Opponent downed)

Analog RIGHT 5%
Analog LEFT 5%
Analog UP 5%
Analog DOWN 5%
Do Not Perform 80%

Performance (Opponent outside of ring)

Analog RIGHT 0%
Analog LEFT 0%
Analog UP 0%
Analog DOWN 0%
Do Not Perform 100%

Performance (Your wrestler is standing on cornerpost)

Analog RIGHT 0%
Analog LEFT 0%
Analog UP 0%
Analog DOWN 50%
Do Not Perform 50%

Everytime I am particular (Entertainment)

High 70%
Low 30%

Serious Time (Discretion)

High 80%
Low 20%

Flexibility (Adaptability against opponent's style)

High 80%
Low 20%

Cooperation (Used for Tag matches)

High 100%
Low 0%

Outside Return Count

Fast 60%
Slow 40%

Touchwork (Team Work)

Fast 75%
Slow 25%

Weapons Usage

Use Weapon 5%
Don't Use Weapon 95%

Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.